This includes tools for post-processing effects, physics systems, and material support (reflection, refraction, etc.). Godot has a lot of the features required for 3D graphics, as was already mentioned. Let’s dive right in to some of the main features that the Godot game engine has to offer. The engine has expanded significantly over time to now include more core contributors and also welcomes assistance from the Godot community in order to further develop the engine. The game engine places a strong emphasis on offering a comprehensive set of tools for development, including an integrated code editor, a graphics rendering engine, tools for playing back audio, tools for animating, and more. The Godot cross-platform game engine was first introduced in 2014 by Juan Linietsky and Ariel Manzur, and it is focused on the development of both 2D and 3D games.
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